IGRA USTVARJALNOSTI


Teorija in praksa urejanja prostora | Številka 3 | Leto 2015 | ISSN 2350-3637

Maurizio Bradaschia:

Definicija programa, ki opisuje arhitekturni projekt

Creative Commons License DOI 10.15292/IU-CG.2015.03.014-023 | UDK 72.01 | POSLANO: 05/2016 | PREGLEDANO: | OBJAVLJENO: 10/2016
Organizacija: Univerza v Trstu, Arhitektura, Italija



POVZETEK
The definition of a programme, elaborating an architectonical project, is the first step that a designer takes to solve a complicated problem, giving multiple and many answers, to reach one of the possible synthesis: the project. There are many ways and possible methods. It’s not easy to summarize a method. Usually, before the installation of a program, you have to know the project theme and the context in which it will be realized. The acquisition and implementation of this knowledge can be obtained through direct researches (surveys, evaluations, etc.) or indirect researches (documentary researches, archive surveys, library, etc.) and morphological and typological analysis of the context being transformed. Natančna definicija programa, ki opisuje arhitekturni projekt je prvi korak, ki ga mora narediti arhitekt pri reševanju kompliciranega problema in hkrati podaja več in tudi več različnih predlogov za dosego ene možne sinteze - projekta.

CELOTEN ČLANEK
https://www.iu-cg.org/paper/2015/IU_CG_03-2015_bradaschia.pdf (1.28 MB)

CITAT
Bradaschia, M. (2015). Definicija programa, ki opisuje arhitekturni projekt. Igra ustvarjalnosti - Creativity Game, (3), 14-23. https://doi.org/10.15292/IU-CG.2015.03.014-023

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